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third kind games
the old school
holly walk
Leamington Spa


 
Published Titles

Hearthstone
Blankos Block Party 
DRG Initiative
Guitar Hero Live    
Sing Party             
Little Deviants    
Motorstorm: Arctic Edge  
Pursuit Force: Extreme Justice
Driver: Parallel Lines       
Enter The Matrix                
Driv3r                                 
Stuntman                            
Driver 2 
                                           
                                              
Platform Experience
 
STEAM DECK
PS4
XBox One
PS3
XBox360
WiiU
PS2
iOS
ANDROID

PC

oculus quest
Skillset
 
Autodesk Maya
Autodesk 3DS Max

ZBrush
MARMOSET TOOLBAG
BLENDER

Adobe Photoshop
Substance Painter
SUBSTANCE DESIGNER

Adobe After Effects
ADOBE ILLUSTRATOR
NIAGARA
EMBERGEN

Trapcode SITE
SpeedTree
Lumberyard
Unreal Engine 5
Unity 3D
CryEngine
Crazy Bump
Keyshot
Optical Flares
CLIPSTUDIO
3D COAt
PERFORCE

                                    
                                              
Education
 

1995-1998

B.A with Hons Degree in Graphic Design and design for the Moving Image

 

1993-1995

National Diploma in Graphic Design  Illustration

 

languages
 
english: fluent
spanish: basic to intermediate

profile

I have over 25 years experience in the games industry and have worked as an ART DIRECTOR, LEAD Artist, SENIOR Artist on MANY successful titles, including HEARTHSTONE, Guitar Hero Live, Enter The Matrix, AND entries in the Driver and Motorstorm franchises.

 

I have a great deal of experience developing on mULTIPLE platforms, OFTEN SIMULTANEOUSLY, including PC, PS4, XBox One, WiiU, PS3, XBox 360, iOS AND ANDROID.

 

I have had the privilege of working for many highly regarded companies in the industry including Activision/Blizzard, Sony Computer EntertainmeNt, MICROSOFT, Atari and Crytek.

 

As an experienced ART DIRECTOR and GAMES Artist, I always strive for the very best quality in my work and feel I am a valuable member of any team. I make it my goal to produce the highest quality artwork for the games I work on, WORK WELL IN A TEAM, and always try to positively influence those around me WHILST OFFERING MENTORSHIP FOR THOSE WHO REQUIRE IT.

Work History in Games

third kind games        2016-present

co-founder & art director/lead artist at third kind games

  • art directOR and lead artist on multiple client projects

  • DAY TO DAY OVERSEEING OF THE ART DEPARTMENT AND MAINTAINING ART VISION

  • worked as a games artist on many of these titles, including Hearthstone

 

activision/blizzard         2013-2015

 

Senior 3D Environment and VFX Artist at Activision/Blizzard

  • created 3D assets for sing party and Guitar Hero live

  • created the VFX for Guitar Hero live 

  • created assets and vfx for idents

  • ​created VFX and post for Guitar Hero live

Sony Computer Entertainment Europe                               2007-2015

senior environment artist & CHARACTER DESIGNER

  • WORKED AS A SENIOR ENVIRONMENT ARTIST ON THE MOTORSTORM FRANCHISE

  • CREATED DESIGNS FOR CHARACTERS FOR PS VITA TITLE, LITTLE DEVIANTS

  • CREATED ENVIRONMENTS AND PFX FOR LITTLE DEVIANTS

  • HELPED IN THE DEVELOPMENT OF THE PS VITA CONSOLE

  • WORKED AS SENIOR ENVIRONMENT ARTIST ON THE PURSUIT FORCE FRANCHISE

shiny entertainment        2003-2003

  • seconded to Shiny to work on enter the matrix, to coincide with the release of the movie matrix reloaded. responsibilities included asset and pfx creation, and optimisation of assets

REFLECTION INTERACTIVE   2000-2007

lead environment artist/senior environment artist

  • led a team of five artists to produce open-world environments. responsibilities included ensuring visual consistency across the game world with multiple artists working in different regions.

  • worked as an environment artist on the driver franchise

  • worked as an environment artist on the Stuntman franchise

CRYTEK                               1999-2000

texture artist

  • WORKED AS A TEXTURE ARTIST on CANCELLED FIRST CRyTEK IP engalus

 

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© 2024 John Roxburgh

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