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As City Lead Artist on Driver Parallel Lines, I oversaw a team of six artists as well as creating my own levels

As City Lead Artist on Driver Parallel Lines, I oversaw a team of six artists as well as creating my own levels

As City Lead Artist on Driver Parallel Lines, I oversaw a team of six artists as well as creating my own levels

As City Lead Artist on Driver Parallel Lines, I oversaw a team of six artists as well as creating my own levels

As City Lead Artist on Driver Parallel Lines, I oversaw a team of six artists as well as creating my own levels

As City Lead Artist on Driver Parallel Lines, I oversaw a team of six artists as well as creating my own levels


As City Lead Artist on Driver Parallel Lines, I oversaw a team of six artists as well as creating my own levels

As City Lead Artist on Driver Parallel Lines, I oversaw a team of six artists as well as creating my own levels

As City Lead Artist on Driver Parallel Lines, I oversaw a team of six artists as well as creating my own levels

As City Lead Artist on Driver Parallel Lines, I oversaw a team of six artists as well as creating my own levels

As City Lead Artist on Driver Parallel Lines, I oversaw a team of six artists as well as creating my own levels

As City Lead Artist on Driver Parallel Lines, I oversaw a team of six artists as well as creating my own levels

As City Lead Artist on Driver Parallel Lines, I oversaw a team of six artists as well as creating my own levels

As City Lead Artist on Driver Parallel Lines, I oversaw a team of six artists as well as creating my own levels

As City Lead Artist on Driver Parallel Lines, I oversaw a team of six artists as well as creating my own levels

As City Lead Artist on Driver Parallel Lines, I oversaw a team of six artists as well as creating my own levels

As City Lead Artist on Driver Parallel Lines, I oversaw a team of six artists as well as creating my own levels

As City Lead Artist on Driver Parallel Lines, I oversaw a team of six artists as well as creating my own levels

As City Lead Artist on Driver Parallel Lines, I oversaw a team of six artists as well as creating my own levels

As City Lead Artist on Driver Parallel Lines, I oversaw a team of six artists as well as creating my own levels

As City Lead Artist on Driver Parallel Lines, I oversaw a team of six artists as well as creating my own levels

As City Lead Artist on Driver Parallel Lines, I oversaw a team of six artists as well as creating my own levels

As City Lead Artist on Driver Parallel Lines, I oversaw a team of six artists as well as creating my own levels

As City Lead Artist on Driver Parallel Lines, I oversaw a team of six artists as well as creating my own levels

As City Lead Artist on Driver Parallel Lines, I oversaw a team of six artists as well as creating my own levels

As City Lead Artist on Driver Parallel Lines, I oversaw a team of six artists as well as creating my own levels

As City Lead Artist on Driver Parallel Lines, I oversaw a team of six artists as well as creating my own levels

As City Lead Artist on Driver Parallel Lines, I oversaw a team of six artists as well as creating my own levels

In the game Driver: Parallel Lines I was a City Lead Artist, which meant working closely with the Lead Artist and overseeing a team of six artists. The project was very large in scope and required the team to be split into groups working on different parts of New York. Apart from overseeing the artists various regions, I created the Brooklyn region in the game. I also created some of the games particle FX