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The Glade was a stage in the game Guitar Hero Live. Here I was responsible for asset creation, including all of the trees. The comparison image below shows the initial target render we sent to Framestore on the left, and on the right the final scene composited by Framestore

The tree assets in this level were created using Speedtree and Maya

Once our target render scenes were complete they were sent to Framestore for compositing where they were merged with the live action footage
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