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Scene of Glade Stage in Guitar Hero Live. I was responsible for all the trees in the game which I created in SpeedTree and Maya

Shot of final version of the Glade Stage in Guitar Hero Live after compositing by Framestore

US Stage scene render. This scene was created by our art team, and was then sent to Framestore for comping

A render of my building assets, which were used in the near background of the US Stage in Guitar Hero Live

Night render of the US Stage scene

Screenshot of the final Framestore scene with my assets in the background

Screenshot of the final US Stage Framestore scene with my assets in the background

Dusk render of US Stage scene

This was my evaluation of the Unreal Engine (left) and the CryEngine (right), to look into ways of creating realistic in-game environments for the game Guitar Hero Live

Assets made for a task involving the evaluation of various game engines

Day render of UK Stage scene

Helter Skelter asset used in the UK Stage of Guitar Hero Live